Fruit Machine Index, Hints, Tips, Cheats , Games - NO emptiers.

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Son of Dracula

Son of Dracula THE GAME


THE MYSTERY BONUSES

Roll Even: The player must roll an even number on the HI-LO reel to continue.

HI - LO to go: The player has to correcly guess higher or lower on the current hi - lo number to cotinue the feature.

Taxi: This gives the player a taxi-style skillstop around the feature trail.

Fruit Add: Adds a number of fruit symbols onto the trail

Game Over: This terminates the feaure.

Trail Run: The player is awarded a random number of spins in the feature trail.

Stopper: This dapples around the feature trail and stops on a new position.

Skill Continue: THe player is given a skillstop to continue the feature.

Continue?: This is a continue "YES/NO" on the alpha.

Reset: This resets all of the prize ladders so that they are empty.

Extra Blood: An extra amount of cash is added to the blood bank.

Double Add: All of the wins added to the blood bank are doubled.

Each Way Nudges: This activates the "each way nudge" panel.


THE BONUSES

The bonus ladder is laid out as follows:

Dracs Cash: Awards the player with a win series on the fruit trail.

Reel Stepper: All of the reels are stepped around together and the player must choose the best position in which to stop the reels.

Again & Again: This adds the players current position again and again.

Taxi: The player is given a variable length true skill stop from their current position in the trail.

Add Again: This adds the players current position again.

Move Back Three: This moves the player back three positions from their currect position on the trail.


THE FEATURES

The feature ladder operates in the same way as the cash ladder. Each feature apart from Dracs Cash within the feature ladder have a standard feature and a super feature, these operate as follows.

Win Spin - The reels spin to a wining payline and the player is awarded the winning payline.

Super Win Spin - The player is given the choice of which fruit to spin in from the three symbols on the payline.

Money Belt - Various cash values scroll accross the alpha, the player must stop what they believe is the best combination of values.

Super Money Belt - Various cash values and multipliers are scrolled accross the alpha and the player must stop them on what they believe to be the best combination.

Reel Roulette - The outer symbols in view are lit in a roulette type fashion, the corresponding win from which the light sops on is awarded.

Super Reel Roulette - The outer symbols in view are lit in a roulette type fashion, the corresponding win from which the light sops on is awarded to the player, but the player can eliminate one reel.

Step to Nearest - The reels are stepped down to the nearest win.

Super Step to Nearest - The reels are stepped up or down to the nearest win, the direction with the greatest valuse is chosen for the player and a repeat chance on the value collected is awarded.

Cash Climber - A single cash value scrolls up and down the alpha, the player must stop the value on what they believe to be the best win.

Super Cash Climber - The player will stop a cash value as per the standard version, then they are given the chance to stop a second value but with the first cash value as the base.

Super Hold - The reels step one position either way and the player must choose the best win available.

Super Super Hold - The reels step two positions either way and the player must choose the best win available.

Seventh Heaven - The reels step up or down, the players choice, to the nearest seven's win.

Super Seventh Heaven - The reels step up or down, the players choice, to the nearest seven's win, but all mixed wins are ignored. Te player is also given a repeat chance on the win collected.

Triple Choice - The cash values scroll up and down the alpha and the player must stop them on the combination they believe to be the best.

Super Triple Choice - As per the standard version but the player is able to stop each individual value using the hold buttons.

Money Multiplier - Various cash values and multiplication factors are shown on the alpha, the player must stop them on which combination they believe to be the best.

Super Money Multiplier - As per the standard version, but the player is able to stop the cash and multipliers seperately.

Dracs Cash - The player is awarded a win series, which operates on the fruit trail. All of the fruits dapple in the fruit trail and the player must use the start button to select a fruit, once chosen, the corresponding win is then spun in on the reels. The player is then given a repeat YES / NO via the alpha, a YES and the dapple is repeated, a NO and the feature is terminated.


HIDDEN FEATURES

Hold After Nudge - When nudges do not result in a win but the winline shows a pair of symbols, if a hold is offered and ignored the reels spin to a win matching the pair.

Hold After Win - Where there is a win on the payline the player may be prompted to hold the reels in order to repeat the win.

Hold Three Times - If the player is offered hold on a pair of fruits for 3 consecutive games the player is spun is a matching 3 of a kind win.


INVINCIBLE MODE

The invincible mode is awarded if the player survives four mystery positions.



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