GAME TO GAME BONUSES
When playing the bottom game by spinning the reels the trail will build and hold, if the trail hits position 4 at any point then you will be awarded a trail bonus.
Win Spin - A three of a kind win will be spun in and the feature entered.
Boost - Your trail will be increased by a random amount.
Reel Skill - The three reels step down a position at a time offering the player the chance to stop them in the most beneficial position. Stopping the reels with no numbers on the line will offer another bonus.
Numbers in View - All the numbers on symbols currently showing will be added to your trail position.
Respin - The reels will spin off to a new position adding any numbers to your trail or awarding any three of a kind win. Holding the hold buttons will stop the corresponding reel from spinning. If you have enough numbers showing to enter the feature, hold them. If not then it may be worth holding any reels without numbers hoping no more will spin in and offer the bonus again.
Skill - A Skill stop on the trail.
Superboost - Your trail position will be boosted at least into the second level of feature entry.
Mystery Nudge - You will be given an unlimited number of nudges that will only stop if you complete a trail or achieve and award of hidden features. Holding the cancel button down allows you to nudge backwards.
Super Hold - Each of the reels will start stepping up and down one position. You may use the hold buttons to stop the reels and get either any award in view or any numbers. If you stop the reels with no numbers on the winline then you will be awarded the bonus again.
Random Stop - A lamp will randomly light further up the trail from position 4 hitting the start button will cause your trail to be boosted to that position. Holding down the Cancel button will slow that scatter down allowing you to pick your entry point.
Double Up - Your current trail position will be double awarding feature entry.
Nudge steppa - You will be offered the chance to step the reels either up or down. The reels will then start stepping in that direction. Any numbers falling on the winline will be added to the appropriate trails. If a win falls on the winline that win will be awarded. The reels will keep stepping until either a win, a complete trail or hidden features are achieved.
Add Again - The numbers currently showing on the win line will be added to your trail position.
Change Numbers - A better number is awarded on the Hi-Lo reels.
No Lose Gamble - Your next gamble cannot lose. If you already have a 12 or a 1 then this will be saved until your next gamble.
Lucky 7 - Your next gamble cannot lose. If you already have a 12 or a 1 then this will be saved until your next gamble.
Advance - Moves you up to a better position.
Catch Up - The two lowest pots match the position of the highest pot.
Xtra Life - Once awarded this bonus will 'lock in' and save you if you gamble incorrectly, at which point it will disappear.
No Lose Streak - The same as No lose gamble except you can keep on gambling until the lamp goes out.
White On - Turns more whites on
Money Mania - A selection of wins will rapidly appear and disappear on the alpha display. Press the start button to stop the wins and pay them to the bank.
Stoppa Fruit - A lamp will scatter randomly across the reels. Hitting the Start button will stop the light and match the lit fruit to pay a three of a kind win.
Super Hold - Allows the player to hold any win in view. This includes Red Bars for Hidden Features.
Fast Cash - A single lamp will illuminate on the cash ladder and animate rapidly up and down. Use your skill to stop the lamp as high as possible.
Selector - A series of wins will be spun onto the winline. When the win that you think will be the highest is spun, press the start button to collect that win. The Red Bars for Hidden Features can sometimes be offered so watch carefully.
Take five - Five super knockouts on the cash awards
Number Runner - The reels will step round until there are numbers on the winline. These will then be counted up the award column and a chance to step the reels further will be offered. If successful, the reels will step to the next set of numbers, adding them also. This will continue until the chance is failed when the current award reached will be paid.
Roll with It - The first reel will spin and you must use your skill to stop it. Whatever you stop it on will be offered as a three of a kind win, or you will be offered the chance to spin the next reel. Whatever you stop the third reel on will automatically be matched and paid.
Cash Attack - All three reels line up to Jackpot and then spin off. Using the start button you can skill stop the reels on a win which will then be paid to the bank. You will then be offered a chance of stepping to and paying the next win. This will continue until the repeat chance is failed..
11th Heaven - The hi-lo reel will spin off and you will be offered a skill stop on that reel. Upon stopping the reel, a lamp will step up the award card the number of positions corresponding to the number on the reel. If you stop the reel on a twelve the lamp will step off the top of the award card back down to the bottom. Be warned. By holding the cancel button down you may slow the reel to a speed that will be significantly easier to hit.
Super Series - A series of wins that can repeat on and on.
Jackpot +Repeat - This feature will pay an amount equal to a Jackpot or number of Jackpots.
The invincible mode is activated when the the Grid Runner logo flickers from side to side, and on feature entry the display says "Super Feature". You may proceed to the Jackpot Repeater without being killed. Its great to go lower than a 2 or higher than an eleven! Usually the invincible mode is started on the next feature after a jackpot, and if the jackpot dosent repeat you will be given another invincible mode on the very next feature. Sometimes the feature after is another invincible mode! Very nice 60UKP Streak!